
Foreword – New Year’s Resolution: Confronting Addiction (don’t worry, it’s a small one)
Happy New Year! I hope you’re all doing well and you’re seated comfortably, because I want to bare an embarrassing part of my life to you all as part of trying to confront my own addiction problem. The topic isn’t super serious, but I truly think I’ve developed an addiction I need to curb. The problem in question; an addiction to PlayStation Trophies. I’ll pause for laughter before explaining myself.
Where I’m at now is that I play a ton of games. I play mainly on consoles, and mainly on Switch and PS5 these days. Increasingly over the years, I’ve noticed behavioural quirks relating to my engagement with games on PlayStation. I think that years ago I developed an addiction to Sony’s Trophy system and I’ve just been coddling it ever since. It affects the way I play games (like starting many games after consulting a non-spoilery Trophy overview), it affects the way I buy games (increasingly on Nintendo just to avoid engaging with Trophies), and it affects the time I spend with games in that I often spend more time than I’d like with each one. Addiction is real and brutal, so I’m thankful that my addiction is a largely unproblematic one. I don’t mean to make light of the word, but I think I qualify in this case. I’ll start from the beginning, and you can see how I’ve reached these conclusions. Feel free to peruse my PSNProfiles account (a third party website that functions as an amazing Trophy and stat tracker, plus Trophy guide hub) as you’d like if you want some data to go along with it. A part of me is still definitely proud of how many of them I’ve owned, even if I never really show it off to anyone.

I had just turned sixteen when I unlocked my first PlayStation Trophy. For surviving for a requisite amount of time without shooting or using bombs, Super Stardust HD awarded me the bronze “Close Encounters” trophy. Sony had recently added Trophy support to the PS3 in July 2008’s system firmware update 2.40, presumably to combat the Xbox 360’s popular Achievement system they’d had since launch. At the time, I thought this was a cool idea, and as a teen without cash, I keenly awaited the next time I’d be able to buy a game that had Trophies to see the system in action a bit more.

Shortly after, I bought a copy of Uncharted: Drake’s Fortune, and after finishing the game, finishing it on a harder difficulty two more times, and probably consulting a guide to find the collectibles, I found myself in digital possession of my first Platinum Trophy. These Platinum flavoured ones are awarded for collecting all other Trophies in a game, and after collecting my first one, I think I was hooked.

Scroll through an eye-watering sixteen years of trophy progress on PSNProfiles (or see my stats page) and it should at very least be clear that I love collecting these things. What the data doesn’t show you, though, is how much of that progress involved pushing myself in ways that were frustrating, repetitive, or boring. I feel embarrassed to admit how much time I spend chasing these extrinsic goals, most of which seldom come along with any sort of in-game reward. Obviously a problem like this is no big deal, and you readers out there will probably find it more funny than anything else, but nonetheless, I’m really embarrassed about it! My “gamer cred” is on the line! I don’t want to tarnish the cool knowledgeable hipster reputation I’ve worked so hard to work into your brains, but I think I’ve gotta’ tear off the bandage at some point!
Okay, so let’s finally get to it. There are a few ways I know these things have affected my behaviour. First, the boring stuff; sometimes I play games for longer than I would like for no reason other than to collect Trophies. Whether it’s a system-handled Trophy/Achievement or an in-game ticker we juuuust need to get to a clean 100%, this is probably something most of us have been through here or there. My case certainly isn’t special, but there are definitely a few games where I’m asking myself why I’m still playing them.
This year, I ticked over the 400 hour mark in Genshin Impact. This is a game I’m glad to say I spend no money on, but also a game that I have increasingly disliked playing for a variety of reasons, most of all being the drawn-out and in my opinion mediocre writing. I tell myself that I’m in it for the exploration gameplay, which I must confess can definitely be quite addictive and (dare I say it) “fun”, but I think I’m just making excuses for myself. Recently, I’ve not been enjoying playing through Natlan, and that’s no small part of what’s making me rethink things.

When I really think about my behaviour with Genshin, I can feel clearly that whenever more trophies are added to the game (lowering my completion percentage below 100%) it legitimately makes me feel uneasy in my mind and stomach. It feels like something I have to grab with both hands and rectify, or I’ll just be thinking about it all day. Those feelings… I mean… they can’t be healthy, right? It really seems to me like a sign of addiction, or some compulsion. Not good, either way. Anyways, I’d hop back into the game and drop another thirty hours to restore my perfect trophy collection before telling myself it was now safe to go back to working on Trophies for other games playing other games. Probably a red flag.
Other non-service games have had their hooks in me for longer than I care to admit as well. The Plucky Squire recently had me play through it almost three full times due to bugs spoiling progress (credit to the team, these are apparently fixed now). Ghostwire Tokyo had me drop over 20 hours on its fun but somewhat uninteresting DLC roguelike mode, and Final Fantasy XVI had me trudging through a dull second playthrough (I didn’t like the game very much). In more than one instance I returned to older games on my PS3 and Vita purely to collect trophies. This included grinding online matches against myself with both consoles in fighting games. The dopamine rush of getting to collect Trophies twice as fast really is some good shit. While there’s a certain psycho energy to using my consoles in such ways that I just love, it’s not hard for me to reflect and understand that I was in it for the Trophy collecting at that point, and not an enduring love of Street Fighter X Tekken. Red flag.

When I look back at my PSNProfiles account, I can see that in the early days I really was just playing the games I had access to and moving on without hitting 100% in the majority of cases. Through the PS3 and early PS4, things seem pretty sane for the most part. Jump to 2017, and I think the numbers start leaning towards completion more and more. Most damning of all though, was a stat I only realized while writing this.

I currently sit at 222 Platinum trophies as of the beginning of December 2024. It took almost twelve years (July 2008 to May 2020) to collect half of those (111 Platinums over 143 months, averaging 0.78 Platinums per month). The other half were collected over less than four and a half years (52 months) at a rate of 2.13 Platinums per month. RED FUCKING FLAG, MY DUDES.
Looking at that data, I think it’s pretty irrefutable that my engagement with Trophies changed in early 2020… immediately following Montreal’s regulations and lockdown for the COVID-19 pandemic. I’m literally sighing as I write this. If I had to guess, I would have figured it was earlier in life. I’d have thought that since I was working from home already for years, the pandemic surely wouldn’t have been THE thing to change my behaviour. And yet… the data doesn’t lie. The pandemic had somehow claimed another more invisible victim; years of my spare time. My wife points out that my summer break from college classes also began right around then, and I had just stopped streaming regularly a few months before that, so there are actually a lot of reasons I had more spare time at home as of then!
Nowadays, when I look at my recent games, there are so many more at 100%, alongside older games I feebly return to to try ticking the completion number up. There are certainly newer games I begrudgingly drop, but not without mentally acknowledging the black mark on my trophy completion. It’s… embarrassing to feel this way. To know that, as a person who prides themselves on trying so many games, I spend such excessive time on games I don’t necessarily love just to get that number to 100%. That’s time I could (and really should) be spending on other things, like life, or let’s be real, just playing other games.
One other way this has manifested itself is that in the Switch era I’ve started buying way more multiplatform games on Switch just to avoid having to think about Trophies at all. I still find myself vying for completion in titles that compel me, like Super Smash Bros. Ultimate, but relieved of the internal pressure of having to think about “needing” to replay a title or reference a guide for fifty mcguffins. I’m 100% confident that I play games on Switch in a noticeably healthier way, with much more willingness to buy games and delete ones I don’t like without fretting about empty entries in my Trophy collection. Nobody designing Trophies for a game is thinking “anyone who doesn’t get them doesn’t really enjoy our game” anyways, so why am I engaging with them like that? Well, addiction, I guess. Red flag.
For years, I’ve been spending significant time (sometimes at the expense of happiness or enjoyment) in a way that I need to accept is untenable. I have a PS3, a PS4, a PS5, and multiple Vitas filled with games that I’m “absolutely confident” I’m going to go back to in order to wrap up Trophies, and this mounts a light, constant pressure on myself to go back and finish them up. It never goes away. I coddle these urges to complete them and move on with a clearer conscience, but it’s so obviously pure sunk cost fallacy, you know? What momentary joy and clarity I do genuinely feel from getting a Platinum trophy is momentary, and it pales to the anxiety that I feel staring down the insurmountable pile of unfinished Trophy lists waiting for me to return. Red flag!
Occasionally, a console or memory card would for some reason die on me (RIP, genuinely) and I’d have the slate forcibly wiped. While I’d redownload a bunch of them, there was always a certain relief that this incident was so annoying that I could probably let myself off the hook for a few. This is surely also a red flag. Small, but red.
Back in 2010, a friend of mine once told me that he didn’t see the point in playing PS3 games without Trophies any more, and I remember thinking so clearly how unreasonable that was. Yet here we are, fourteen years later. He plays mostly on PC and his profile shows me he doesn’t care all that much about Achievements at all, but I find myself with a similarly crazy all-or-nothing approach to Trophies. Though I never became averse to non-Trophy enabled games (in fact, games without Trophies are relieving to me now), it’s clear I had developed my own problem that is ultimately worse than the silly rule he briefly claimed to live by. Blood red flag.
So where do I find myself now? Well, I find that I absolutely hate how Trophies have legitimately wormed their way into my brain and changed the way I approach games. Let’s call a spade a spade here and understand that the primary purpose of Trophy and Achievement systems are purely to retain users on the manufacturer’s platform. They can be fun to engage with, but that is not what they’re made for. They’re made to develop habits, and form loyalty to platforms. They’re designed to feel fun to unlock, with crisp sounds and fun images, but that dopamine doesn’t come for free. These things are designed to be addictive, and I’ve been fully hooked. I want to change, though. I’m ready to change, I think.
Thus my New Year’s resolution is simply this; care less about trophies in 2025. That’s it. Just care less. Even if it sounds stupid and tiny, I already feel a part of my brain flinching at the thought. Is that me trying to claw back against turning down perfectly good dopamine? Could be. If a game only needs a little bit more work, shouldn’t I go for the Platinum? Wouldn’t it be a waste to not get it? Well, that’s the kind of thinking that got me here, so I need to stop.
First and foremost, I’ve deleted PSNProfiles from my various browser’s bookmark sections. I love browsing this site, even now. I have a premium account that I happily paid their one-time fee for. I genuinely like to look at my data, and think about the Trophies and progress I’m working towards. This wishful, goal-setting element of the equation actually really doesn’t stress me out, but it enables stress later when I fail to find the time to make those Trophies happen. I’m just setting myself up for failure with how many games I’m constantly thinking about.
I also actually really like PSNProfiles because when it comes to games I’m curious about but have zero interest in playing, I can read through their trophy lists and guides to get a really good concise sense for what a game really is by seeing the extents of its objectives, length, features, and so on. This element, I will definitely miss, but it’s important to me that I cut it off. I’ll probably still do this for specific games, but at very least now I’ll be doing it from a Google search and not from a bookmarks bar. This one’s been done for about two weeks, and I’m only finding myself there once in a while now, whereas before it was unquestionably a multiple times a day kind of thing.
Secondly, I have to stop caring about the sunk cost fallacy inherent in completing games’ Trophy lists. This one won’t come as easy. I’m giving myself a gimme on three titles; Sonic x Shadow Generations, Foamstars, and Resistance: Retribution, each of which I’ve gotten right up to the finish line and I just need to make one last little push. If this sounds like a bit of a cop-out, believe me, I think so too.

On the flip side, I’ve already deleted over ten games from my PS5’s storage, including FFVII: Rebirth (whose Hard Mode I was excited for, but I was dreading the super boss VR encounters), various VR games I had played to completion (using collectibles guides for VR games is a truly miserable exercise since the headset needs to be removed with extreme frequency), and a few other games that I was absolutely fooling myself about ever finishing (sorry Sifu, your DLC mode just doesn’t grab me at all). With that in mind, and the comfort that I think I’m okay letting go of just about all of my Trophy backlog on my older machines, I think I’ll let myself cheat on those four. That’s my trade to the dopamine part of my brain that hates this whole exercise.
In regards to games I like, if I really, really love the game, can I allow myself to engage with Trophy completion? Or is that too much of a slippery slope? I think this is something that I’ll have to explore organically on my own, but I’m thinking that the most critical change is being able to let go of games that I don’t care so much for. That alone will already be a massive win, and should leave me with many more hours to spend elsewhere. Ultimately, I think I’ll just have to see how this plays out over the next year. The one thought that really scares me, though, is turning off the Trophy notification completely. I like seeing it. I like the dopamine that comes with it. That’s kind of fucked up though, right? Shouldn’t turning that off be an easy choice? Another red flag, right? Gulp. I haven’t turned it off yet, but I’m thinking that once I’ve wrapped up the games I’m letting myself cheat on (soon, hopefully), I’m going to turn it off and see how that goes. I think breaking that dopamine expectation will help me get farther away from Trophy addiction, even if it makes a part of my brain scream out right now. Either way, I think I’m on the right path.
Do you guys have any resolutions for the year? I know a lot of people think they’re silly, but I do think that if it’s something small or compatible with your life, you can generally get one to last for more than a little while. I’d be curious to hear what you guys chose, if you’re comfortable sharing!
My last New Year’s Resolution, you ask? Aw man, now that one’s even more embarrassing. I resolved to pick up drawing! I actually stuck with it pretty well through August/September of last year before getting kind of depressed about other things, but I made a lot of progress! I want to get back to it, because truth be told though, although the naked anime girls I’ve been sketching look DRAMATICALLY better than they did last January, they’re still not at a place where I want to show them off to the public yet. It was fun, though! I highly encourage anyone who thinks they can’t draw to give it a swing! Just… don’t get better than me at a faster rate or I’ll cry for real (joking, of course, please flourish if you can!)
Thank you all for hearing out my funny little addiction story. If you know anyone hooked on Achievements or Trophies, maybe send this their way. I’m sure there are tons of people out there in my exact addictive position, and I’d love more than anything to be someone people thinking about breaking the addiction can relate to, because being the first person you know to admit it can truly be hard.
-Liam
January 2025 Articles
PS+ & NSO 2024 Year in Review
tl;dr: I pay a bunch of money for subscription services so you don’t have to! Also a legit tip to save money on Nintendo subscriptions.
13 responses to “JANUARY 2025”
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Man I definitely feel this. Achievements have tanked a lot of my enjoyment with games and it’s only on Steam for me! It’s taken a big mental shift, especially in avoiding using guides and being ok with “missing content” and not getting a “complete” playthrough. Generally I hate replaying games so achievements that require that are kryptonite to me, but I feel like letting go of finishing the game on the hardest, least balanced difficulty just avoid playing it more than once is a similarly bad habit. Here’s to less of that and more good stuff next year! I’m working on reading more intentionally – hit 122 books last year so I want to scale back the number and spend more time with each one.
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I totally get you on the mental shift bit- for a while I was trying to 100% all my favourite Switch games too before I realized something had to give on that front as well (because no way I’m doing that for every Xenoblade lmao). First playthrough top difficulty stuff was always a bother too when it came up. I stopped doing that at some point and just went back to multiple playthroughs.. but I’m still not sure which was best lol.
That book number is absolutely wild! I’m impressed! I get what you mean about wanting more intentionality in your reading, though. My trophy quests made games so overly disposable since I was always rushing to catch up on the next one- similar feeling, I guess? Thanks for the comment!
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I’m glad you shared this, Liam, and that you’re making an effort to stop with the trophy stuff. As a kid, part of me cared about collecting those things in particular games, but I very quickly stopped, and am now in a place in which I want to be able to turn the notifications off everywhere. I get pretty easily distracted by stimulation, and find that the pop-ups completely pull me out of a game’s world (and away from feeling the actual intrinsic reward that’s there). Some PC launchers seem to only turn them off if the entire front-end is disabled, which is pretty annoying (since I still want access to game invites)… But yeah, I’m super glad that the Switch doesn’t have an achievement system, and that I’m still playing through games on a load of older systems that predate them.
On my end, I don’t really do resolutions for each year, but the timing coincides with me trying to get some momentum again with game development stuff. I finished redoing my portfolio site the other day, though still want to redo some of the visual aspects of it (at least what I can change, per my WordPress Personal plan). Part of that is that your blog encouraged me to finally edit and upload some of my thoughts on games as a little blog section on the site (with the caveat that I know practically no one will read them). Hopefully, I can continue to edit some of the older collections of notes and to write-up new ones, but I guess I’ll see. I’m not exactly starting the year on sound footing, but I’m hoping things will improve to some degree soon (they kind of have to).
Hope you’re having a good one, by the way.
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I hope you’ll take the leap on the blog posting! It was really helpful for me to try feeling like I was doing stuff again. It’s definitely not suuuper easy to juggle, but having something small like this site make a big difference to getting me working on stuff, I think! Wishing you the best on it! ❤
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Thanks a bunch, Liam. I have a number of notes and outlines for posts, but definitely got very dissuaded by no one reading the first batch I put out (aside from people stumbling upon my thoughts about the camera in Ninja Gaiden: Black after the recent release of 2 Black, though I expect they’ve all quickly left the page upon realising that it’s all just some rando’s lengthy ramblings, or that I was talking about the first one…). I’ll see whether I can get back to writing them, though. I’m at least thankful that I’m getting some satisfaction from the game prototyping I’ve been able to do, so I hope that continues. Hope you’re having a good one, anyway :¬)
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I never even considered that the console version of Genshin would have PSN trophies – as the world’s biggest hater of gacha and other freemium games, I’m kind of appalled? Like you said, it’s just another layer of extrinsic motivation and fomo – and even if you play completely free, the freemium model means you end up paying in time instead.
If this resolution gets you to quit Genshin completely, I’d cheer. Anything to make people drop an exploitative game like it’s hot. Since it’s such a BotW-like, maybe play TotK whenever you feel the urge to just explore?
I hadn’t ever really considered that trophies and gamerscore and such are a way of building brand loyalty, but I guess they kinda are. Honestly might be why my favorite games to 100% are games like Tokyo Mirage Sessions of Persona 5 Royal – with entirely in-game achievement systems due to releasing on Wii U or Switch.
(I knew P5R would come to Switch well before it did, because the Thieves’ Den Awards system was almost directly the same as TMS#FE’s achievement system).
P5R is a very easy Platinum on platforms like Steam or PS4, since there aren’t that many achievements, most of them are stuck in-game. And! With in-game tracking for certain things, like saying [x/y complete, Z-ty%] or whatever. I enjoy it so much that I almost did it twice, once on PS4 and most of the way on Steam, before kinda getting tired of a late-game grind.
Uh, red flag?
Anyway if you’re drawing anime girls, I’d like to request a catgirl. Love those guys. They meow and shit.
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It did get me to drop Genshin completely! At least… for now, haha. If it launches on Switch 2, it’s possible a good handheld version of that could pull me back! At least it’d be without trophies, though!
Honestly yeah in-game achievements are still totally fine by me, even if they don’t come with rewards. They don’t hook me in the same troubling way that the platform level, account-tied ones do. I recently 100%-ed TLoZ: Echoes of Wisdom and felt none of the guilt I wrote about in this article, so that stuff is probably still safe for me! I don’t think your near-double clear of P5 is too red flaggy, btw! Just a real love of the game! 😛
I’ll try to draw a catgirl! I won’t show it off, though, haha! Thanks for the kind comment.
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Its funny, I only recently had gotten into Trophy collecting as a hobby in between projects, and as a result I defiently feel like I find myself getting games on my PS5 about 10% more because of it.
Now, I dont feel like its become a problem *yet* since my PS5 is still my prefered platform anyways, and I only platinum games I really like anyways.
But reading this definetly got me to re-evaluate that and make sure that I hold strong to that so it dosent become an addiction, even if a Minor one.
I hope you get through this! Its always good to make sure you are doing things in your life because you *want* to, and not cause you *need* to!
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Thanks for sharing, Liam. This was super insightful. I’ve struggled with the same compulsion, feeling like I had to finish every game I started even if I wasn’t really enjoying it. It was even worse if it was an “acclaimed” game that got great reviews/word of mouth. Then I felt pretty much obligated to see it through to the end in order to experience a supposed important part of gaming history.
I got stuck in a vicious cycle of starting a game because it seemed interesting or had good word of mouth, getting bored halfway through, starting a new game, getting bored, starting another, and so on until I had so many games I was balancing at the same time that it seemed more like a job than a hobby. I got to the point that being interested in a new game became a stressful experience, because my mind would immediately jump to, “How am I going to fit this in with the other 20 games I’m playing right now?” Occasionally I would hit on a game that I genuinely enjoyed so much that I played it through to the end without forcing myself, and that felt great. But those experiences were few and far between.
I’ve spent this entire past year trying to break that cycle. A big part of it is realizing that this compulsion comes from perfectionist tendencies that I’ve had my entire life. Digging down to that root cause and asking why it’s there has helped a lot. I also had issues with depression over the last year and I think completing games gave me a sense of control and power that I lacked in other areas of my life. I feel like compulsions are usually a coping mechanism for anxiety that we’re afraid to address head on. Shifting the focus to work on that anxiety directly instead of self-medicating it with completionist dopamine helped me a lot.
It’s so refreshing to be able to admit, “I’m just not having fun with this game,” and then drop it, regardless of whether it’s something that’s acclaimed or “important” or something that you feel like you “should” play. Our time is so much more precious than achieving some arbitrary sense of “completion”. Thanks again for sharing.
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Likewise, thank you for sharing such a vulnerable part of yourself. I think I relate a lot to what you’re describing, with games providing a reliable outlet for control, but also then getting overwhelmed by it. It’s… a paradoxical set of feelings, isn’t it? Not recognizing the addictive qualities makes it even more stressful, when all you want is relief. I’m in big agreement with your last paragraph. Being able to move on and accept that it’s just not for you is tough sometimes, but hugely worth doing.
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This hit really close to home. 4 months ago I picked up Hyrule Warriors: DE back up (which I also got on Wii U & 3DS). This game is a collect-a-thon nightmare not even the Wind Fish could dream up. Despite having finished all the adventure mode maps there is no conceivable end to the heart pieces, skulllatullas, medals, and this version’s added Fairy Grinding mode. Each milestone that I tell myself will be the last is soon one that I’ve long since passed.
Lately, I’ve been telling myself I was actually making more out of my time since Id be playing it while watching yours and Matt’s LP’s or listening to a podcast (just finished your SA2 and Shadow Generations playthroughs actually, what a blast). Though, more often than not, I’d spend more than half the video’s duration skipping back on moments I’d miss. In addition to this, my unfocused attention on the game led me to continually miss out on collectibles, now having me go back and play those stages once again.
I should mention I’m studying for a grad school entrance exam atm. Any time that’s not put into studying is met with shame and anxiety. This simultaneous combo of playing Into the Skullatulla-Verse and binging a Let’s Play is admittedly one of the few things that can distract me from the impending doom of the Angry-Faced Moon that is my exam date. I’m a Magic Bean fiend for the dopamine loop of clearing out those swathes of bokoblins and stalchildren.
As I boot up the game, I Outset onto an Island that washes away my worries (and washes up many incarnations of Link). Mere seconds after hitting the Switch’s sleep button, that island is merely A Link to my Past. The remnants of empty fulfillment now drifting in my Great Sea of guilt.
After a long session of Every-Tingle, Everywhere, All at Once I’m left not only with a deep regret that I should’ve spent that time studying, but also with regret that I could’ve used that time to fully enthrall myself with games/films/flophouse vids/books with actual artistic merit over replaying the same 12 maps w/ same 5 enemy types w/ the same 4 combos.
This is dual ended beast (much like the Bio-Lizard w/ it’s flappy tail and dopey face) that needs attention at both ends to fully resolve my habit of engaging in mind-numbing fulfillment that just leaves me feeling worse afterward. I need to feel less guilt for taking time to enjoy my hobbies and actively make an effort to enjoy games/media that is meaningful.
Luckily, I started Onimusha recently and wow… those 2 hours I’ve played have been more fulfilling than the last Two Hundred I’ve dumped controlling those elvish out in Hyrule.
Truly, I thank you for sharing this, Liam. My incessant need to earn those gold medals, watch those keeps turn from red to blue, and see those percentages slowly tick upward ends today.
https://www.gameuidatabase.com/uploads/HyruleWarriors04252020-114954.jpg.
Yes, Hyrule Warriors, I would like to quit. As of now, I have deleted the software (cant believe how instantaneous it was). Better days are ahead 🙂
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Got some healthy chuckles from all the Zelda puns, haha. 🙂
HW is such an amazing game. My wife and I must have logged over a hundred hours on the Wii U version- it just never ends! It’s insane how that game gets your hooks in you with SUCH a simple and traditional structure. The Adventure Map presentation really just is that amazing! I relate really strongly to your experience listening to other media while grinding and having to rewind, it’s happened to me a lot too and it made me question what I was doing a bit (though not enough to want to stop the podcast itself, haha). The bit about Onimusha is also SO real- just finally jumping off of your grind and playing some damn good art, hard to beat that feeling. If I’ve helped you find a bit of relief, I’m glad! Thank you for sharing such a personal experience! Best of luck on your studies!
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